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The Internet as a Third Place

Advomatic blog posting

Ray Oldenburg is an urban sociologist who writes about the importance of informal public gathering places. In his book The Great Good Place, Oldenburg demonstrates why these gathering places are essential to community and public life. He argues that bars, coffee shops, general stores, and other "third places" (in contrast to the first and second places of home and work), are central to local democracy and community vitality.

By exploring how these places work and what roles they serve, Oldenburg offers a compelling argument for these settings of informal public life as essential for the health both of our communities and ourselves.

Oldenburg points out the valuable psychological, social and political functions served by places commonly referred to as "hangouts." Second, he gives us a call to action, for all of us to work in the face of the private commercialization of space to preserve existing third places and to develop many new and better ones.

I think that MySpace and online social networks are the Third Space hangout for most young Americans. Therefore, designing online social networks, or leveraging them, takes knowledge about Human Factors Engineering and the social structures of Third Places. I think properly designed networks are part of the key to restoring our civic democracy.


March 2003 Joel Spolsky essay called Building Communities with Software

The social scientist Ray Oldenburg talks about how humans need a third place, besides work and home, to meet with friends, have a beer, discuss the events of the day, and enjoy some human interaction. Coffee shops, bars, hair salons, beer gardens, pool halls, clubs, and other hangouts are as vital as factories, schools and apartments ["The Great Good Place", 1989]. But capitalist society has been eroding those third places, and society is left impoverished.

In Bowling Alone, Robert Putnam brings forth, in riveting and well-documented detail, reams of evidence that American society has all but lost its third places. Over the last 25 years, Americans "belong to fewer organizations that meet, know our neighbors less, meet with friends less frequently, and even socialize with our families less often." [2000] For too many people, life consists of going to work, then going home and watching TV. Work-TV-Sleep-Work-TV-Sleep.

In software, as in architecture, design decisions are just as important to the type of community that develops or fails to develop. When you make something easy, people do it more often. When you make something hard, people do it less often. In this way you can gently encourage people to behave in certain ways which determine the character and quality of the community. Will it feel friendly? Is there thick conversation, a European salon full of intellectuals with interesting ideas? Or is the place deserted, with a few dirty advertising leaflets lying around on the floor that nobody has bothered to pick up?

Look at a few online communities and you'll instantly notice the different social atmosphere. Look more closely, and you'll see this variation is most often a byproduct of software design decisions.

Celebrating the Third Place

created by jr on Mar 18, 2007 at 01:04:05 am
updated by jr on Jul 09, 2007 at 09:57:30 pm
    Comments: 0

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tags: socialsoftware